Add login page and basic event select page.
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71870260e4
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7 changed files with 143 additions and 97 deletions
BIN
assets/laserscouterlogo.png
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assets/laserscouterlogo.png
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After Width: | Height: | Size: 34 KiB |
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@ -51,7 +51,7 @@
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</Testables>
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</Testables>
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</TestAction>
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</TestAction>
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<LaunchAction
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<LaunchAction
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buildConfiguration = "Debug"
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buildConfiguration = "Profile"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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launchStyle = "0"
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20
lib/eventpicker.dart
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20
lib/eventpicker.dart
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@ -0,0 +1,20 @@
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// login.dart
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import 'package:flutter/material.dart';
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class EventPicker extends StatelessWidget {
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const EventPicker({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Event', style: TextStyle(color: Colors.white)),
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backgroundColor: const Color.fromARGB(255, 19, 81, 179),
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iconTheme: const IconThemeData(color: Colors.white),
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),
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body: Center(
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child: Text('Login Page Content'),
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),
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);
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}
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}
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95
lib/login.dart
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95
lib/login.dart
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@ -0,0 +1,95 @@
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import 'package:flutter/material.dart';
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import 'eventpicker.dart';
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import 'package:http/http.dart' as http;
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import 'dart:convert';
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import 'eventpicker.dart';
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Login Page',
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theme: ThemeData(
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useMaterial3: true,
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appBarTheme: const AppBarTheme(
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iconTheme: IconThemeData(color: Colors.white),
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),
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),
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home: const LoginPage(),
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);
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}
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}
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class LoginPage extends StatefulWidget {
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const LoginPage({super.key});
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@override
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_LoginPageState createState() => _LoginPageState();
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}
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class _LoginPageState extends State<LoginPage> {
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final TextEditingController _teamNumberController = TextEditingController();
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final TextEditingController _apiKeyController = TextEditingController();
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@override
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void dispose() {
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_teamNumberController.dispose();
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_apiKeyController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Login', style: TextStyle(color: Colors.white)),
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backgroundColor: const Color.fromARGB(255, 19, 81, 179),
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),
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body: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Image.asset('assets/laserscouterlogo.png', height: 100),
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const SizedBox(height: 16.0),
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TextField(
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controller: _teamNumberController,
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decoration: const InputDecoration(
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labelText: 'Team Number',
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border: OutlineInputBorder(),
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),
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),
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const SizedBox(height: 16.0),
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TextField(
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controller: _apiKeyController,
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decoration: const InputDecoration(
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labelText: 'TBA API Key',
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border: OutlineInputBorder(),
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),
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),
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const SizedBox(height: 16.0),
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ElevatedButton(
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onPressed: () async {
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String teamNumber = _teamNumberController.text;
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String apiKey = _apiKeyController.text;
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Navigator.push(
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context,
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MaterialPageRoute(builder: (context) => EventPicker()),
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);
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},
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child: const Text('Login'),
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),
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],
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),
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),
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);
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}
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}
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100
lib/main.dart
100
lib/main.dart
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@ -1,110 +1,22 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'login.dart';
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void main() {
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void main() {
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runApp(const MyApp());
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runApp(MyApp());
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}
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}
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class MyApp extends StatelessWidget {
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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const MyApp({super.key});
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// This widget is the root of your application.
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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return MaterialApp(
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return MaterialApp(
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title: 'Laser Scouter',
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title: 'Laser Scouter',
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theme: ThemeData(fontFamily: 'Ocraextended',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.blueAccent),
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primarySwatch: Colors.blue,
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useMaterial3: true,
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fontFamily: 'Ocraextended',
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),
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),
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home: const MyHomePage(title: 'Laser Scouter'),
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home: LoginPage(),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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//
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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// action in the IDE, or press "p" in the console), to see the
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// wireframe for each widget.
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headlineMedium,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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);
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}
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}
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}
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}
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16
pubspec.lock
16
pubspec.lock
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@ -131,6 +131,22 @@ packages:
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description: flutter
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description: flutter
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source: sdk
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source: sdk
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version: "0.0.0"
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version: "0.0.0"
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http:
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dependency: "direct main"
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description:
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name: http
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sha256: "5895291c13fa8a3bd82e76d5627f69e0d85ca6a30dcac95c4ea19a5d555879c2"
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url: "https://pub.dev"
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source: hosted
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version: "0.13.6"
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http_parser:
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dependency: transitive
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description:
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name: http_parser
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sha256: "178d74305e7866013777bab2c3d8726205dc5a4dd935297175b19a23a2e66571"
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url: "https://pub.dev"
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source: hosted
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version: "4.1.2"
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image:
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image:
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dependency: transitive
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dependency: transitive
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description:
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description:
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@ -36,6 +36,8 @@ dependencies:
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cupertino_icons: ^1.0.8
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cupertino_icons: ^1.0.8
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flutter_launcher_icons: ^0.14.3
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flutter_launcher_icons: ^0.14.3
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http: ^0.13.4
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dev_dependencies:
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dev_dependencies:
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flutter_test:
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flutter_test:
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sdk: flutter
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sdk: flutter
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@ -59,7 +61,8 @@ flutter:
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uses-material-design: true
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# To add assets to your application, add an assets section, like this:
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# assets:
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assets:
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- assets/laserscouterlogo.png
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# - images/a_dot_burr.jpeg
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# - images/a_dot_ham.jpeg
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