falloutlonesomeroad/src/main/java/net/halfheart/ventricleengine/WeaponsHandler.java

55 lines
2.4 KiB
Java

package net.halfheart.ventricleengine;
import org.json.*;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.Objects;
import java.util.stream.Collectors;
public class WeaponsHandler {
private static Weapon constructWeapon(String weaponName) {
String filename = "/weapons.json";
try (InputStream inputStream = WeaponsHandler.class.getResourceAsStream(filename)) {
String jsonText = new BufferedReader(
new InputStreamReader(Objects.requireNonNull(inputStream), StandardCharsets.UTF_8))
.lines()
.collect(Collectors.joining("\n"));
JSONArray jsonArray = new JSONArray(jsonText);
JSONObject wantedItem = null;
for (int i = 0; i < jsonArray.length(); i++) {
JSONObject item = jsonArray.getJSONObject(i);
if (item.opt("name").toString().equals(weaponName)) {
wantedItem = item;
}
}
assert wantedItem != null;
String name = wantedItem.opt("name").toString();
if (name.equals("Fists")) {
switch ()
}
String description = wantedItem.opt("desc").toString();
String dmgType = wantedItem.opt("type").toString();
String ammoType = wantedItem.opt("ammo").toString();
short damage = (short) wantedItem.opt("dmg");
short cost = (short) wantedItem.opt("cost");
byte weight = (byte) wantedItem.opt("weight");
return new Weapon(name, description, dmgType, ammoType, damage, cost, weight);
} catch (Exception ignored) {
}
return null;
}
public static Weapon FISTS = constructWeapon("Fists");
public static Weapon COMBATKNIFE = constructWeapon("Combat Knife");
public static Weapon RIPPER = constructWeapon("Ripper");
public static Weapon CHAINSAW = constructWeapon("Chainsaw");
public static Weapon BASEBALLBAT = constructWeapon("Baseball Bat");
public static Weapon POWERFIST = constructWeapon("Power Fist");
public static Weapon SUPERSLEDGE = constructWeapon("Super Sledge");
public static Weapon PISTOL10MM = constructWeapon("10mm Pistol");
public static Weapon HUNTINGRIFLE = constructWeapon("Hunting Rifle");
}