Create-Task/files/variables.js
2025-04-03 11:10:35 -05:00

39 lines
1.6 KiB
JavaScript

// Now holds only variables
// Player Currency
export var prewarmoney = 0; // Used with enclave vendors
export var caps = 0; // Used with all other vendors
// Player Stats
export var healthCap = 0; // Maximum health, raises each level
export var health = 0; // Players current HP
export var food = 0; // Amount of food player has
export var isRadiated = false;
export var radSeverity = 0; // Modifies healthCapCalc. 3 Levels
export var radPoints = 0; // If the player reaches 100 rad points the game ends
export var xpPerLevel = 10; // Amount of XP needed per level. Raises 50% each level
export var level = 0; // Level of player. Modifies enemy scaling
export var inventory = [ // Inventory of player, holds all items
// Supplies: chems, aid
[],
// Equipment: weapons, armor, tools
[]
]
// Game Mechanics
export var walkRate = 0; // Units the player walks per day, affects foodRateCalc and radPointsCalc
export var foodRate = 0; // Amount of food player eats per day, affects radPointsCalc
export var path = 0; // Path player is currently on, 0 = Main, 1 = A, 2 = B
export var location = 0; // Location on main path, 0-255 = main, 500-1000 = A, 1500-2000 = B
export var locationA = 0; // Location on path A
export var locationB =0; // Location on path B
export var reputation = {mwbos: 4, legion: 4, ncr: 2, bos: 1, enclave: 10, abomination: 0, raider: 0}
// Rep for each faction. Number between 0(worst) and 10(best), 5 is neutral
export var daysSinceScav = 0; // Days since player last scavenged. Must be >= 15 to scavenge again.
export var name = "placeholder"; // Player name, changed when the game starts