Create-Task/files/encounters.js
2025-04-03 11:10:35 -05:00

151 lines
No EOL
5.4 KiB
JavaScript

// Holds encounter code, seperate from poiscreens.js
import { randomNumber } from "./functions.js";
export function calcEncounter() {
if (randomNumber(1,100) <= 20) {
if (location >= 255) {
if (locationA > locationB) {
if ((locationA >= 5 && locationA < 17) || (locationA >= 23 && locationA < 40)) {
initializeEncounter(NCR,4,true,true,false);
}
if (locationB >= 40) {
initializeEncounter(NCR,5,true,true,false);
}
} else if (locationA < locationB) {
if ((locationB >= 0 && locationB < 30) || (locationB >= 40 && locationB < 80)) {
initializeEncounter(abomination,3,true,true,false)
}
if ((locationB >= 30 && locationB < 40) || (locationB >= 90)) {
initializeEncounter(NCR,5,true,true,false)
}
if (locationB >= 80 && locationB < 90) {
initializeEncounter(enclave,4,true,true,false)
}
} else {
if (location >= 5 && location < 50) {
initializeEncounter(abomination,1,true,true,false)
}
if (location >= 50 && location < 200) {
initializeEncounter(MWBOS,2,true,true,false)
}
if (location >= 200 && location < 255) {
initializeEncounter(legion,3,true,true,false)
}
}
}
}
}
export function encounterMenuMaker(reqFactionEMM, diffWeightingEMM, forceOptEMM){
switch(diffWeightingEMM){
case 1:
reqFactionEMM = encounterDiffOne
break;
case 2:
reqFactionEMM = encounterDiffTwo
break;
case 3:
reqFactionEMM = encounterDiffThree
break;
case 4:
reqFactionEMM = encounterDiffFour
break;
case 5:
reqFactionEMM = encounterDiffFive
break;
}
var encounterDifficulty = (diffWeightingEMM * randomNumber(1, 20));
factionFailsafe = reqFactionEMM.toLowerCase();
switch(factionFailsafe){
case "NCR":
faction = 0;
break;
case "legion":
faction = 1;
break;
case "raider":
faction = 2;
break;
case "settler":
faction = 3;
break;
case "BOS":
faction = 4;
break;
case "abomination":
faction = 5;
break;
case "MWBOS":
faction = 6;
break;
}
if (forceOptEMM == true) {
if(encounterDifficulty <= 20){
encountered.push(encounterDiffOne[faction][randomNumber(0, encounterDiffOne[faction].length - 1)]);
} else if(21 <= encounterDifficulty <= 40){
encountered.push(encounterDiffTwo[faction][randomNumber(0, encounterDiffTwo[faction].length - 1)]);
} else if(41 <= encounterDifficulty <= 60){
encountered.push(encounterDiffThree[faction][randomNumber(0, encounterDiffThree[faction].length - 1)]);
} else if(61 <= encounterDifficulty <= 80){
encountered.push(encounterDiffFour[faction][randomNumber(0, encounterDiffFour[faction].length - 1)]);
} else {
encountered.push(encounterDiffFive[faction][randomNumber(0, encounterDiffFive[faction].length - 1)]);
}
return encountered[encountered.length - 1];
} else {
let x = randomNumber(0, 100)
if (x >= 75) {
if (x <=80) {
encountered.push(encounterDiffOne[raider][randomNumber(0, encounterDiffOne[raider].length - 1)])
}
if (x <=90) {
encountered.push(encounterDiffOne[settler][randomNumber(0, encounterDiffOne[settler].length - 1)])
}
if (x <=100) {
encountered.push(encounterDiffOne[abomination][randomNumber(0, encounterDiffOne[abomination].length - 1)])
}
}
if (x < 75) {
encountered.push(encounterDiffOne[faction][randomNumber(0, encounterDiffOne[faction].length - 1)])
}
}
}
export function initializeEncounter(reqFaction, diffWeighting, fight, flee, forceFaction){
var encounter = encounterMenuMaker(reqFaction, diffWeighting, forceFaction);
console.clear();
console.log("You come across a " + encounter.name);
var encounterHealth = randomNumber(encounter.minHealth, encounter.maxHealth);
console.log("Health: " + encounterHealth);
console.log("What would you like to do?");
console.log("--------------------------");
var playerOptions = 1;
console.log(playerOptions + ") Inventory");
playerOptions++
if(fight == true){
console.log(playerOptions + ") Fight");
playerOptions++;
}
if(flee == true){
console.log(playerOptions + ") Flee");
playerOptions++;
}
while(true) {
let encounterInput = userInput("Enter: ")
switch(encounterInput) {
case "1":
console.log(inventory);
case "2":
initCombat(encounter);
break;
case "3":
if (reputation.reqFaction < 4) {
if (randomNumber(1,100) < 40){
console.log("You tried to flee... but they noticed you.");
initCombat(encounter);
}
}
}
}
}