141 lines
No EOL
11 KiB
JavaScript
141 lines
No EOL
11 KiB
JavaScript
// Now holds only variables
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// Player Currency
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global.preWarMoney = 0; // Used with enclave vendors
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global.caps = 0; // Used with all other vendors
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// Player Stats
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global.healthCap = 0; // Maximum health, raises each level
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global.health = 0; // Players current HP
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global.food = 0; // Amount of food player has
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global.isRadiated = false;
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global.radSeverity = 0; // Modifies healthCapCalc. 3 Levels
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global.radPoints = 0; // If the player reaches 100 rad points the game ends
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global.xpPerLevel = 10; // Amount of XP needed per level. Raises 50% each level
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global.level = 0; // Level of player. Modifies enemy scaling
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global.inventory = [ // Inventory of player, holds all items
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// Supplies: chems, aid
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[],
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// Equipment: weapons, armor, tools
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[
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equipmentList[27],
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equipmentList[24],
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]
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]
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global.equippedWeapon = equipmentList[27];
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global.equippedArmor = equipmentList[24];
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// Game Mechanics
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global.walkRate = 0; // Units the player walks per day, affects foodRateCalc and radPointsCalc
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global.foodRate = 0; // Amount of food player eats per day, affects radPointsCalc
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global.path = 0; // Path player is currently on, 0 = Main, 1 = A, 2 = B
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global.location = 0; // Location on main path, 0-255 = main, 500-1000 = A, 1500-2000 = B
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global.locationA = 0; // Location on path A
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global.locationB = 0; // Location on path B
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global.day = 0; // Current day of the game, if you reach 365 the game ends
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global.reputation = {mwbos: 4, legion: 4, ncr: 2, bos: 1, enclave: 10, abomination: 0, raider: 0}
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// Rep for each faction. Number between 0(worst) and 10(best), 5 is neutral
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global.daysSinceScav = 0; // Days since player last scavenged. Must be >= 15 to scavenge again.
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global.name = "placeholder"; // Player name, changed when the game starts
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global.testDeath = false; // Used to test death, set to true to kill player
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global.supplyList = [ // Supplies: chems, aid
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{name: "Food", description: "Misc foods", cost: 1, weight: 0},
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{name: "Stimpak", description: "A Stimpak syringe, heals 25 HP", cost: 5, weight: 0.5},
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{name: "RadAway", description: "A pack of RadAway, removes 20 rad-points", cost: 5, weight: 0.5},
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{name: "RadX", description: "A bottle of RadX, removes 1 rad-severity", cost: 5, weight: 0.5},
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{name: "Med-x", description: "A vial of Med-X, reduces damage by 15% for 1 fight", cost: 10, weight: 0.5},
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{name: "Psycho", description: "A vial of Psycho, boosts damage by 15% for 1 fight", cost: 10, weight: 0.5}
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];
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global.equipmentList = [ // Equipment: weapons, armor, tools
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{name: "Combat Knife", description: "A combat knife, does 5 slash damage", type: "weapon", value: "5", unit: "slash", cost: 5, weight: 1},
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{name: "Baseball Bat", description: "A baseball bat, does 5 bash damage", type: "weapon", value: "5", unit: "bash", cost: 5, weight: 2},
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{name: "10mm Pistol", description: "A 10mm pistol, does 10 balistic damage", type: "weapon", value: "10", unit: "balistic",cost: 10, weight: 2},
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{name: "Hunting Rifle", description: "A hunting rifle, does 15 balistic damage", type: "weapon", value: "15", unit: "balistic",cost: 15, weight: 3},
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{name: "Laser Pistol", description: "A laser pistol, does 20 laser damage", type: "weapon", value: "20", unit: "laser",cost: 20, weight: 4},
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{name: "Laser Rifle", description: "A laser rifle, does 25 laser damage", type: "weapon", value: "25", unit: "laser",cost: 25, weight: 5},
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{name: "Plasma Pistol", description: "A plasma pistol, does 30 plasma damage", type: "weapon", value: "30", unit: "plasma",cost: 30, weight: 6},
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{name: "Plasma Rifle", description: "A plasma rifle, does 35 plasma damage", type: "weapon", value: "35", unit: "plasma",cost: 35, weight: 7},
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// Energy Resistant Armor
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{name: "Leather Armor", description: "A set of leather armor, good protection from laser weapons.", type: "armor", resistances: {balistic: 2, slash: 2, laser: 5, plasma: 3}, unit: "dr", cost: 5, weight: 5},
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{name: "Sturdy Leather Armor", description: "A set of combat armor, better protection from laser and plasma weapons.", type: "armor", resistances: {balistic: 5, slash: 5, laser: 10, plasma: 10}, unit: "dr", cost: 5, weight: 5},
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// Ballistic Resistant Armor
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{name: "Raider Armor", description: "A set of raider armor, good protection from balistic damage.", type: "armor", resistances: {balistic: 5, slash: 3, laser: 2, plasma: 2}, unit: "dr", cost: 5, weight: 5},
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{name: "Metal Armor" , description: "A set of raider armor, better protection from ballistic and slash damage.", type: "armor", resistances: {balistic: 10, slash: 10, laser: 5, plasma: 5}, unit: "dr", cost: 5, weight: 5},
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// Tier 3 Armor
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{name: "Combat Armor", description: "A set of combat armor, better protection from all damage types.", type: "armor", resistances: {balistic: 10, slash: 10, laser: 10, plasma: 10}, unit: "dr", cost: 5, weight: 5},
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{name: "Centurion Armor", description: "A set of Centurion armor, great protection from ballistic damage.", type: "armor", value: "5", unit: "dr",cost: 25, weight: 25},
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{name: "NCR Ranger Armor" , description: "A set of NCR Ranger armor, great protection from laser and plasma weapons", type: "armor", value: "5", unit: "dr",cost: 30, weight: 30},
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// Non-specialized Power Armor
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{name: "T-45 Power Armor", description: "A set of T-45 Power Armor, protects against all damage types.", type: "parmor", resistances: {balistic: 15, slash: 15, laser: 15, plasma: 15}, unit: "dt", cost: 5, weight: 5},
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{name: "T-60 Power Armor", description: "A set of T-60 Power Armor, good protection from all damage types.", type: "parmor", resistances: {balistic: 25, slash: 25, laser: 25, plasma: 25}, unit: "dt", cost: 5, weight: 5},
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{name: "T-65 Power Armor", description: "A set of T-60 Power Armor, great protection from all damage types.", type: "parmor", resistances: {balistic: 35, slash: 35, laser: 35, plasma: 35}, unit: "dt", cost: 5, weight: 5},
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// Energy Resistant Power Armor
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{name: "X-01 Power Armor", description: "X-01 Power Armor, good protection from energy damage.", type: "parmor", resistances: {balistic: 10, slash: 10, laser: 30, plasma: 30}, unit: "dt", cost: 5, weight: 5},,
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{name: "APA MkI Power Armor", description: "APA MkI Power Armor, great protection from energy damage.", type: "parmor", resistances: {balistic: 20, slash: 20, laser: 40, plasma: 40}, unit: "dt", cost: 5, weight: 5},
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{name: "APA MkII Power Armor", description: "APA MkII Power Armor, excellent protection from energy damage.", type: "parmor", resistances: {balistic: 30, slash: 30, laser: 50, plasma: 50}, unit: "dt", cost: 5, weight: 5},
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// Ballistic Resistant Power Armor
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{name: "Raider Power Armor", description: "Raider Power Armor, good protection from ballistic damage.", type: "parmor", resistances: {balistic: 30, slash: 30, laser: 10, plasma: 10}, unit: "dt", cost: 5, weight: 5},
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{name: "Ultracite Power Armor", description: "Ultracite Power Armor, great protection from ballistic damage.", type: "parmor", resistances: {balistic: 40, slash: 40, laser: 20, plasma: 20}, unit: "dt", cost: 5, weight: 5},
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{name: "T-51 Power Armor", description: "T-51 Power Armor, excellent protection from ballistic damage.", type: "parmor", resistances: {balistic: 50, slash: 50, laser: 30, plasma: 30}, unit: "dt", cost: 5, weight: 5},
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// Special Armor
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{name: "Enclave Uniform", description: "Enclave uniform, standard issue", type: "armor", resistances: {balistic: 0, slash: 0, laser: 0, plasma: 0}, unit: "dr",cost: 20, weight: 20},
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{name: "Chinese Stealth Suit", description: "Chinese Stealth Suit, +25% Chance to skip encounter if worn", type: "uarmor", resistances: {balistic: 5, slash: 5, laser: 5, plasma: 5}, unit: "dr",cost: 20, weight: 20},
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{name: "Excavator Power Armor", description: "Excavator Power Armor, +25% Chance to find extra loot", type: "parmor", resistances: {balistic: 5, slash: 5, laser: 5, plasma: 5}, unit: "dt", cost: 5, weight: 5},
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// Fists (Yes I know this should go by the weapons but I dont wanna mess this up)
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{name: "Fists (Unarmed)", description: "Unarmed combat, does 5 bash damage", type: "weapon", value: "5", unit: "bash", cost: 5, weight: 1},
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];
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global.achievements = [
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// POI/Faction Destroy
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{name: "Dishonorable Discharge", description: "Deactivate MODUS at the Whitespring", unlocked: false},
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{name: "Force of Habit", description: "Destroy the Midwest BoS", unlocked: false},
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{name: "Profligate", description: "Destroy Flagstaff", unlocked: false},
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{name: "Fold", description: "Kill Mr.House, possibly dooming New Vegas", unlocked: false},
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{name: "Rockets Red Glare", description: "Activate the Hopeville nuke.", unlocked: false},
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{name: "Revenge", description: "Destroy Shady Sands or all NCR cities (depending on path)", unlocked: false},
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{name: "Eureka!", description: "Destroy Eureka", unlocked: false},
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{name: "Pit Stop", description: "Destroy Lost Hills", unlocked: false},
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// Secrets
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{name: "Ash Heap Native", description: "Find the Excavator Power Armor", unlocked: false},
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{name: "Commie Scum", description: "Find the Chinese Stealth Suit", unlocked: false},
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{name: "Bots on Parade", description: "Reactivate the Calculator", unlocked: false},
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{name: "7 Karat Run", description: "Find the Platnium Chip", unlocked: false},
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{name: "What in the Goddamn!?", description: "Shoot and kill Benny in the Tops Casino", unlocked: false},
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{name: "A chore, like any other", description: "Defeat the Malpais Legate, winning the Battle of Hoover Dam", unlocked: false},
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{name: "Vault-Tec Loyalist", description: "Destory Shady Sands with the Hopeville nuke", unlocked: false},
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{name: "For Auld Lang Syne", description: "Meet the Enclave Remnants in New Vegas"},
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{name: "High Roller", description: "Win a game of slots"},
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// Power Armor
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{name: "Rocket 69", description: "Apply the Jetpack upgrade to your T-60 Power Armor"},
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{name: "Overgrown", description: "Apply the Strangle Heart upgrade to your Ultracite Power Armor"},
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{name: "Gannon Would Be Proud", description: "Apply the Tesla upgrade to your APA Mk.I"},
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{name: "All that Glitters", description: "Discover the T-65 Power Armor"},
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{name: "Iconic", description: "Discover the T-51 Power Armor"},
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{name: "510 Years Old", description: "Discover the APA Mk.II"},
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// Faction Rep
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{name: "Golden Branch", description: "Become Idolized within the NCR"},
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{name: "Frumentari", description: "Become Idolized within the Legion"},
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{name: "Double Agent", description: "Become Idolized within the Lost Hills Brotherhood"},
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{name: "Medal of Freedom", description: "Become Idolized within the Enclave"},
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{name: "Presidential Suite", description: "Become Idolized within New Vegas"},
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{name: "Uneasy Alliance", description: "Become Idolized within the Midwest Brotherhood"},
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] |