Create-Task/files/variables.js

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JavaScript

// Now holds only variables
// Player Currency
global.preWarMoney = 0; // Used with enclave vendors
global.caps = 0; // Used with all other vendors
// Player Stats
global.healthCap = 0; // Maximum health, raises each level
global.health = 0; // Players current HP
global.food = 0; // Amount of food player has
global.isRadiated = false;
global.radSeverity = 0; // Modifies healthCapCalc. 3 Levels
global.radPoints = 0; // If the player reaches 100 rad points the game ends
global.xpPerLevel = 10; // Amount of XP needed per level. Raises 50% each level
global.level = 0; // Level of player. Modifies enemy scaling
global.inventory = [ // Inventory of player, holds all items
// Supplies: chems, aid
[],
// Equipment: weapons, armor, tools
[]
]
// Game Mechanics
global.walkRate = 0; // Units the player walks per day, affects foodRateCalc and radPointsCalc
global.foodRate = 0; // Amount of food player eats per day, affects radPointsCalc
global.path = 0; // Path player is currently on, 0 = Main, 1 = A, 2 = B
global.location = 0; // Location on main path, 0-255 = main, 500-1000 = A, 1500-2000 = B
global.locationA = 0; // Location on path A
global.locationB =0; // Location on path B
global.reputation = {mwbos: 4, legion: 4, ncr: 2, bos: 1, enclave: 10, abomination: 0, raider: 0}
// Rep for each faction. Number between 0(worst) and 10(best), 5 is neutral
global.daysSinceScav = 0; // Days since player last scavenged. Must be >= 15 to scavenge again.
global.name = "placeholder"; // Player name, changed when the game starts
global.supplyList = [ // Supplies: chems, aid
{name: "Food", description: "Misc foods", cost: 1, weight: 0},
{name: "Stimpak", description: "A Stimpak syringe, heals 25 HP", cost: 5, weight: 0.5},
{name: "RadAway", description: "A pack of RadAway, removes 20 rad-points", cost: 5, weight: 0.5},
{name: "RadX", description: "A bottle of RadX, removes 1 rad-severity", cost: 5, weight: 0.5},
{name: "Med-x", description: "A vial of Med-X, reduces damage by 15% for 1 fight", cost: 10, weight: 0.5},
{name: "Psycho", description: "A vial of Psycho, boosts damage by 15% for 1 fight", cost: 10, weight: 0.5}
];
global.equipmentList = [ // Equipment: weapons, armor, tools
{name: "Combat Knife", description: "A combat knife, does 5 slash damage", type: "weapon", value: "5", unit: "slash", cost: 5, weight: 1},
{name: "Baseball Bat", description: "A baseball bat, does 5 bash damage", type: "weapon", value: "5", unit: "bash", cost: 5, weight: 2},
{name: "10mm Pistol", description: "A 10mm pistol, does 10 balistic damage", type: "weapon", value: "10", unit: "balistic",cost: 10, weight: 2},
{name: "Hunting Rifle", description: "A hunting rifle, does 15 balistic damage", type: "weapon", value: "15", unit: "balistic",cost: 15, weight: 3},
{name: "Laser Pistol", description: "A laser pistol, does 20 laser damage", type: "weapon", value: "20", unit: "laser",cost: 20, weight: 4},
{name: "Laser Rifle", description: "A laser rifle, does 25 laser damage", type: "weapon", value: "25", unit: "laser",cost: 25, weight: 5},
{name: "Plasma Pistol", description: "A plasma pistol, does 30 plasma damage", type: "weapon", value: "30", unit: "plasma",cost: 30, weight: 6},
{name: "Plasma Rifle", description: "A plasma rifle, does 35 plasma damage", type: "weapon", value: "35", unit: "plasma",cost: 35, weight: 7},
// Energy Resistant Armor
{name: "Leather Armor", description: "A set of leather armor, good protection from laser weapons.", type: "armor", resistances: {balistic: 2, slash: 2, laser: 5, plasma: 3}, unit: "dr", cost: 5, weight: 5},
{name: "Combat Armor", description: "A ser of combat armor, great protection from laser and plasma weapons.", type: "armor", resistances: {balistic: 5, slash: 5, laser: 10, plasma: 10}, unit: "dr", cost: 5, weight: 5},
// Ballistic Resistant Armor
{name: "Raider Armor", description: "A set of raider armor, good protection from balistic damage.", type: "armor", resistances: {balistic: 5, slash: 3, laser: 2, plasma: 2}, unit: "dr", cost: 5, weight: 5},
{name: "Metal Armor" , description: "A set of raider armor, good protection from ballistic and slash damage.", type: "armor", resistances: {balistic: 10, slash: 10, laser: 5, plasma: 5}, unit: "dr", cost: 5, weight: 5},
// Non-specialized Power Armor
{name: "T-45 Power Armor", description: "A set of T-45 Power Armor, protects against all damage types.", type: "parmor", resistances: {balistic: 15, slash: 15, laser: 15, plasma: 15}, unit: "dt", cost: 5, weight: 5},
{name: "T-60 Power Armor", description: "A set of T-60 Power Armor, good protection from all damage types.", type: "parmor", resistances: {balistic: 25, slash: 25, laser: 25, plasma: 25}, unit: "dt", cost: 5, weight: 5},
{name: "T-65 Power Armor", description: "A set of T-60 Power Armor, great protection from all damage types.", type: "parmor", resistances: {balistic: 35, slash: 35, laser: 35, plasma: 35}, unit: "dt", cost: 5, weight: 5},
// Energy Resistant Power Armor
{name: "X-01 Power Armor", description: "X-01 Power Armor, good protection from energy damage.", type: "parmor", resistances: {balistic: 10, slash: 10, laser: 30, plasma: 30}, unit: "dt", cost: 5, weight: 5},,
{name: "APA MkI Power Armor", description: "APA MkI Power Armor, great protection from energy damage.", type: "parmor", resistances: {balistic: 20, slash: 20, laser: 40, plasma: 40}, unit: "dt", cost: 5, weight: 5},
{name: "APA MkII Power Armor", description: "APA MkII Power Armor, excellent protection from energy damage.", type: "parmor", resistances: {balistic: 30, slash: 30, laser: 50, plasma: 50}, unit: "dt", cost: 5, weight: 5},
// Ballistic Resistant Power Armor
{name: "Raider Power Armor", description: "Raider Power Armor, good protection from ballistic damage.", type: "parmor", resistances: {balistic: 30, slash: 30, laser: 10, plasma: 10}, unit: "dt", cost: 5, weight: 5},
{name: "Ultracite Power Armor", description: "Ultracite Power Armor, great protection from ballistic damage.", type: "parmor", resistances: {balistic: 40, slash: 40, laser: 20, plasma: 20}, unit: "dt", cost: 5, weight: 5},
{name: "T-51 Power Armor", description: "T-51 Power Armor, excellent protection from ballistic damage.", type: "parmor", resistances: {balistic: 50, slash: 50, laser: 30, plasma: 30}, unit: "dt", cost: 5, weight: 5},
// Special Armor
{name: "Recon Under Armor", description: "A set of recon armor, for use in Power Armor", type: "uarmor", value: "5", unit: "dr",cost: 20, weight: 20},
{name: "Excavator Power Armor", description: "Excavator Power Armor, +25% Chance to find extra loot", type: "parmor", resistances: {balistic: 5, slash: 5, laser: 5, plasma: 5}, unit: "dt", cost: 5, weight: 5},
{name: "Centurion Armor", description: "A set of Centurion armor, made for you", type: "armor", value: "5", unit: "dr",cost: 25, weight: 25},
{name: "NCR Ranger Armor" , description: "A set of NCR Ranger armor, standard issue", type: "armor", value: "5", unit: "dr",cost: 30, weight: 30},
];