67 lines
No EOL
4.8 KiB
JavaScript
67 lines
No EOL
4.8 KiB
JavaScript
// Now holds only variables
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// Player Currency
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global.preWarMoney = 0; // Used with enclave vendors
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global.caps = 0; // Used with all other vendors
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// Player Stats
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global.healthCap = 0; // Maximum health, raises each level
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global.health = 0; // Players current HP
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global.food = 0; // Amount of food player has
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global.isRadiated = false;
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global.radSeverity = 0; // Modifies healthCapCalc. 3 Levels
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global.radPoints = 0; // If the player reaches 100 rad points the game ends
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global.xpPerLevel = 10; // Amount of XP needed per level. Raises 50% each level
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global.level = 0; // Level of player. Modifies enemy scaling
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global.inventory = [ // Inventory of player, holds all items
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// Supplies: chems, aid
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[],
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// Equipment: weapons, armor, tools
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[]
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]
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// Game Mechanics
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global.walkRate = 0; // Units the player walks per day, affects foodRateCalc and radPointsCalc
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global.foodRate = 0; // Amount of food player eats per day, affects radPointsCalc
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global.path = 0; // Path player is currently on, 0 = Main, 1 = A, 2 = B
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global.location = 0; // Location on main path, 0-255 = main, 500-1000 = A, 1500-2000 = B
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global.locationA = 0; // Location on path A
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global.locationB =0; // Location on path B
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global.reputation = {mwbos: 4, legion: 4, ncr: 2, bos: 1, enclave: 10, abomination: 0, raider: 0}
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// Rep for each faction. Number between 0(worst) and 10(best), 5 is neutral
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global.daysSinceScav = 0; // Days since player last scavenged. Must be >= 15 to scavenge again.
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global.name = "placeholder"; // Player name, changed when the game starts
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global.supplyList = [ // Supplies: chems, aid
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{name: "Food", description: "Misc foods", cost: 1, weight: 0},
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{name: "Stimpak", description: "A Stimpak syringe, heals 25 HP", cost: 5, weight: 0.5},
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{name: "RadAway", description: "A pack of RadAway, removes 20 rad-points", cost: 5, weight: 0.5},
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{name: "RadX", description: "A bottle of RadX, removes 1 rad-severity", cost: 5, weight: 0.5},
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{name: "Med-x", description: "A vial of Med-X, reduces damage by 15% for 1 fight", cost: 10, weight: 0.5},
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{name: "Psycho", description: "A vial of Psycho, boosts damage by 15% for 1 fight", cost: 10, weight: 0.5}
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];
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global.equipmentList = [ // Equipment: weapons, armor, tools
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// Type: The type of item it is, weapon, armor, or tool
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// Value: The value of the item, used for damage, dr, or dt
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// Unit: The unit of the item, slash, bash, balistic, laser, plasma, damage resistance or damage threshold (PA only)
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{name: "Combat Knife", description: "A combat knife, does 5 slash damage", type: "weapon", value: "5", unit: "slash", cost: 5, weight: 1},
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{name: "Baseball Bat", description: "A baseball bat, does 5 bash damage", type: "weapon", value: "5", unit: "bash", cost: 5, weight: 2},
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{name: "10mm Pistol", description: "A 10mm pistol, does 10 balistic damage", type: "weapon", value: "10", unit: "balistic",cost: 10, weight: 2},
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{name: "Hunting Rifle", description: "A hunting rifle, does 15 balistic damage", type: "weapon", value: "15", unit: "balistic",cost: 15, weight: 3},
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{name: "Laser Pistol", description: "A laser pistol, does 20 laser damage", type: "weapon", value: "20", unit: "laser",cost: 20, weight: 4},
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{name: "Laser Rifle", description: "A laser rifle, does 25 laser damage", type: "weapon", value: "25", unit: "laser",cost: 25, weight: 5},
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{name: "Plasma Pistol", description: "A plasma pistol, does 30 plasma damage", type: "weapon", value: "30", unit: "plasma",cost: 30, weight: 6},
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{name: "Plasma Rifle", description: "A plasma rifle, does 35 plasma damage", type: "weapon", value: "35", unit: "plasma",cost: 35, weight: 7},
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{name: "Leather Armor", description: "A set of leather armor, slightly used", type: "armor", value: "5", unit: "dr",cost: 5, weight: 5},
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{name: "Metal Armor", description: "A set of metal armor, dented in many places", type: "armor", value: "5", unit: "dr",cost: 10, weight: 10},
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{name: "Combat Armor", description: "A set of combat armor, in good condition", type: "armor", value: "5", unit: "dr",cost: 15, weight: 15},
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{name: "Recon Under Armor", description: "A set of recon armor, for use in Power Armor", type: "uarmor", value: "5", unit: "dr",cost: 20, weight: 20},
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{name: "Centurion Armor", description: "A set of Centurion armor, made for you", type: "armor", value: "5", unit: "dr",cost: 25, weight: 25},
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{name: "NCR Ranger Armor" , description: "A set of NCR Ranger armor, standard issue", type: "armor", value: "5", unit: "dr",cost: 30, weight: 30},
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{name: "Advanced Power Armor Mark II", description: "A set of APA MkII, branded with Enclave Logos", type: "parmor", value: "5", unit: "dt",cost: 25, weight: 25},
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{name: "T-51 Power Armor", description: "A set of T-51 Power Armor, a parting gift from the BOS", type: "parmor", value: "5", unit: "dt",cost: 30, weight: 30}
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]; |