Create-Task/files/functions.js
2025-04-03 11:23:51 -05:00

125 lines
No EOL
3.4 KiB
JavaScript

// Holds all functions used in multiple files
import { createRequire } from 'module';
const require = createRequire(import.meta.url);
var readlineSync = require('readline-sync');
const { exec } = require("child_process");
import { food, foodRate, health, healthCap, locationA, locationB, name, radPoints, radSeverity, walkRate } from "./variables.js";
// Used for basic functions, not game specific
export function userInput(question) { // Basic user input functions, takes in the question to be asked.
let answer = readlineSync.question(question);
return(answer);
}
export function randomNumber(min, max) { // Takes in two parameters, min and max, and returns a random number between those boundries.
while (true) {
var randNum = Math.floor(Math.random() * (max+1));
if (randNum >= min) { break; }
}
return randNum;
}
// Used for game
export function healthCapCalc() { // Calculates HP cap given current radPoints
healthCap = healthCap-radPoints;
if (health > healthCap) { health = healthCap; }
}
export function radPointsCalc() { // Calculates radPoints given walk/foodrate
radPoints = radPoints + 0.5 * (radSeverity * 10 + 5 * (walkRate + foodRate))
}
export function eatFood() { // Calculates food amount after a day of eating
if (food == 0) {
health = health - 3*walkRate
} else {
food = food - walkRate * foodRate
}
}
export function checkLose() { // Checks to see if any lose conditions have been met
if (health <= 0 || radPoints >= 100) {
death();
}
}
export function calcLocation() {
if (walkRate == 1) {
if (path = 0) {
location++;
}
if (path = 1) {
locationA++;
}
if (path = 2) {
locationB++;
}
}
if (walkRate == 2) {
if (path = 0) {
location * 2;
}
if (path = 1) {
locationA * 2;
}
if (path = 2) {
locationB * 2;
}
}
if (walkRate == 3) {
if (path = 0) {
location * 3;
}
if (path = 1) {
locationA * 3;
}
if (path = 2) {
locationB * 3;
}
}
}
export function sleep(time) {
exec("sleep "+time);
}
function death() {
let random = variables.randomNumber(1,3);
if (random = 1) { deathScreen1(); }
if (random = 2) { deathScreen2(); }
if (random = 3) { deathScreen3(); }
}
function death1() {
console.log("")
}
function death2() {
}
function death3() {
}
function timeDeath() { // The death screen for passing the time limit
console.clear;
console.log("Your PIP-Boy starts ringing...\n\n")
console.log("BEEP...BEEP...BEEP");
console.log("INCOMING MESAGE FROM: Raven_Rock_Comms-1\n\n");
console.log("|||||||")
console.log("|| Enclave Intranet Messager");
console.log("|||||||")
console.log("|| Message From: automessager");
console.log("|||||||\n\n")
console.log("Dear, "+name+",\n\n");
console.log("You have failed to faithfully execute the tasks laid before you in a timely manner.");
console.log("In consequence you have been dishonorably discharged from the Enclave Armed Forces");
console.log("Please return to the nearest active Enclave Military Installation immeditely\n\n");
console.log("Signed, Enclave Internal Messager");
console.clear;
}