Create-Task/files/game.js

90 lines
3.3 KiB
JavaScript

// Holds functions needed to play the game
const variables = require("./variables.js");
const death = require("./deathscreens.js");
module.exports = {
eatFood,
calcSickPoints,
scavenge,
checkLose,
calcLocation,
}
function eatfood() {
if (variables.food == 0) {
variables.health - 3*variables.travelSpeed
} else if (variables.isSick == true) {
variables.food = variables.food-((variables.travelSpeed*variables.foodAmt)+variables.sickSeverity);
} else {
variables.food = variables.food-(variables.travelSpeed*variables.foodAmt);
}
variables.health = variables.health+(5*variables.foodAmt);
}
function calcSickPoints() {
if (variables.isSick = true) {
variables.sickPoints = variables.sickPoints+((variables.sickSeverity-(0.5*variables.foodAmt))+(0.5*(variables.travelSpeed+variables.radSeverity)));
}
}
function scavenge() { // Rolls a random number between 1 and 100 to see which loot table you get, then picks a random item from it. ADD COOLDOWN!
if (variables.daysSinceScav < 20 ) {
console.log("You must wait "+(20-variables.daysSinceScav)+" days until you can scavenge again")
} else {
let luck = variables.randomNumber(1,100);
if (luck <= 20) {
let group = 0;
let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
inventory.push(random);
} else if (luck <= 40) {
let group = 1;
let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
inventory.push(random);
} else if (luck <= 60) {
let group = 2;
let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
inventory.push(random);
} else if (luck <= 80) {
let group = 3;
let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
inventory.push(random);
} else if (luck <= 100) {
let group = 4;
let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
inventory.push(random);
}
}
}
function checkLose() { // Checks to see if any lose conditions have been met
if (variables.health <= 0 || variables.sickPoints >= 50) {
death.deathScreen();
}
if (variables.day >= 365) {
death.timeDeath();
}
}
function calcLocation() { // Calculates your location in the world using location points, You move your move speed per day, but 3/4 of it if you are sick
if (variables.travelSpeed == 1) {
if (variables.isSick == true) {
variables.location = variables.location+0.75;
} else {
variables.location++;
}
}
if (variables.travelSpeed == 2) {
if (variables.isSick == true) {
variables.location = variables.location+1.5;
} else {
variables.location = variables.location+2;
}
}
if (variables.travelSpeed == 3) {
if (variables.isSick == true) {
variables.location = variables.location+2.25;
} else {
variables.location = variables.location+3;
}
}
}