## Basic * See if we can split things across multiple files for readability * Graphics * Dialogue, make in function * __Story__ ## Game Mechanics * Scavenging (random num 1-100, items based on that) * POI Menu (talk with people, trade, map, etc) * Stop Menu (scavenge, change settings) * River crossing menu * Random Encounters * Trading * Movement/Time (day counter that multiplies stats by certain amt) * POI Chosing based on location in world (NCR bases in Cali, Legion in CO, BOS in Midwest) * Hunting minigame (only if we can make the terminal blankout and not just add lines) ## Misc * Credit Bethesda if needed ## Locations (Please Read) * Raven Rock to Whitespring, tutorial ghoul encounters * Whitespring to Delta, Easy raider encounters, Missisippi crossing * Delta to Vault 0, Medium raider encounters, rare chance of enclave base * Vault 0 to New Vegas, medium Legion encounters, garunteed location encounter * Lower Path, medium NCR encounters, garunteed location encounters * Upper Path, bad NCR+encounter, garunteed location encounters, disguise doesnt work in shady sands ### Other Location notes * MODUS at the Whitespring directs you to the Midwest Brotherhood * Bunker gamma directs you to Delta but it is overrun with raiders, hence the medium encounter * The legion inst directly hostile with you, however you can still have bad encounters