Added readline function, started work on shops, added some comments, made main menu and a bit of the start.
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455a867719
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17 changed files with 3889 additions and 17 deletions
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@ -1,7 +1,7 @@
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// Holds the global variables, functions, and math operations such as the day counter and food eaten..
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const death = require("./deathscreens");
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const readline = require('readline-sync');
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module.exports = {
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module.exports = { // Lets variables and functions be used in other files
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day,
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location,
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ammo,
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@ -14,29 +14,39 @@ module.exports = {
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isSick,
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sickSeverity,
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inventory,
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name,
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prewarmoney,
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caps,
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eatfood,
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calcLocation,
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calcSickPoints,
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scavenge,
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sleep,
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checkLose,
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userInput,
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};
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var name = '';
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var prewarmoney = 0; // Used in Enclave Stores
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var caps = 0; // Used everywhere
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var day = 0; // Should we add a definite end? 365 Days?
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var location = 0; // Location in the world, 0 is Control Station Enclave, 200 is Raven rock.
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var location = 0; // Location in the world, 0 is Raven Rock, 200 is CTE.
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var ammo = 0; // No cap :)
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var ammo = 0; // Used in encounters and hunting, No cap :)
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var food = 0; // Max: 200
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var foodAmt = 0; // Amt of food eaten per day, 3 levels, starting at 1
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var health = 0; // Max: 100
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var travelSpeed = 0; // 3 levels, starting at 1
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var travelSpeed = 0; // Location points per day, 3 levels, starting at 1
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var isRadiated = false;
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var radSeverity = 0; // 3 levels, starting at 1
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var radSeverity = 0; // Modifies many things, 3 levels, starting at 1
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var isSick = false;
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var sickPoints = 0; // If you accumulate 50 sick points you lose
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@ -44,7 +54,7 @@ var sickSeverity = 0; // 3 levls, starting at 1
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var inventory = []; // Max of 5 items
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var lootTables = [[],[],[],[],[]] // 5 Loot tables per scavenge score, 3 items in each, first is best
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var lootTables = [[],[],[],[],[]] // Only small things like food and ammo, 5 Loot tables per scavenge score, 3 items in each, first is best
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function eatfood() {
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if (food == 0) { health - 20 }
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@ -59,7 +69,7 @@ function calcSickPoints() {
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}
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}
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function scavenge() {
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function scavenge() { // Rolls a random number between 1 and 100 to see which loot table you get, then picks a random item from it. ADD COOLDOWN!
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let luck = Math.random(1,100);
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if (luck <= 20) {
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let group = 0;
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@ -84,11 +94,11 @@ function scavenge() {
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}
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}
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function sleep(time) {
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function sleep(time) { // Waits the inputed amt of miliseconds before proceeding
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setTimeout(() => {}, time);
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}
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function checkLose() {
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function checkLose() { // Checks to see if any lose conditions have been met
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if (health <= 0 || sickPoints >= 50) {
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deathScreen();
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}
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@ -97,7 +107,8 @@ function checkLose() {
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}
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}
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function calcLocation() { // You move your move speed per day, but 3/4 of it if you are sick
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function calcLocation() { // Calculates your location in the world using location points.
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// You move your move speed per day, but 3/4 of it if you are sick
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if (travelSpeed == 1) {
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if (isSick == true) {
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location = location+0.75;
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@ -119,4 +130,9 @@ function calcLocation() { // You move your move speed per day, but 3/4 of it if
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location = location+3;
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}
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}
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}
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function userInput(question) { // Basic user input functions, takes in the question to be asked.
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let answer = readline.question(question);
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return(answer);
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}
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