This commit is contained in:
Caroline Foy 2025-04-29 14:01:20 -05:00
commit a540fb6518
6 changed files with 147 additions and 84 deletions

View file

@ -13,6 +13,7 @@ import { checkPOI } from './poiscreens.js';
import './poiscreens.js';
import os from 'os';
import { exit } from 'process';
import { naturalEncounter } from './encounters.js';
global.isRawModeEnabled = false; // Track whether raw mode is enabled
@ -70,8 +71,7 @@ export function checkLose() { // Checks to see if any lose conditions have been
death("Test Death");
}
}
// Checks to see what path the player is on and adds the respective amount to the respective location variable
export function calcLocation() {
if (walkRate == 1) {
if (path == 0) {
@ -108,6 +108,10 @@ export function calcLocation() {
}
}
// sleep() function
// First detects what os the user is on and assigns it to osPlat
// if osPlat == 'win32' the program runs the shell command 'sleep' with powershell and the desired time parameter
// if it is not equal to 'win32' the program just runs 'sleep' with the desired time parameter
var osPlat = os.platform();
export async function sleep(time) {
if (osPlat === 'win32') {
@ -125,6 +129,7 @@ export async function sleep(time) {
}
}
// Calculates a random number to see which death screen you recieve if called and imputs the death cause as a parameter.
function death(deathCause) {
let random = randomNumber(1,100);
if (random >= 1 && random <= 33) { death1(deathCause); }
@ -133,6 +138,7 @@ function death(deathCause) {
if (random == 100) { death4(deathCause); }
}
// death1, death2, and death3 all display a death message, similar to those in Fallout 1, along with the cause given as a parameter
function death1(dc) {
console.clear();
sleep(2);
@ -205,6 +211,7 @@ function timeDeath() { // The death screen for passing the time limit
var travelFrame = 0;
// Shows the 'frames' of the travel screen, and shows some player stats.
export function travelScreen() {
if (travelFrame < 0 || travelFrame > 3) {
travelFrame = 0;
@ -307,6 +314,9 @@ export function travelScreen() {
}
}
// This function is run everytime the player 'moves' in the world. It first enables raw mode to detect for the pause button
// If paused it displays pauseScreen();
// If not it runs calcLocation(), radPointsCalc(), healthCapCalc(), checkLose(), travelScreen(), checkPOI(), naturalEncounter(), eatFood(), adds to the day counter, and then re runs the function.
export async function walkPathMain() {
enableRawMode();
if (paused) {
@ -320,22 +330,23 @@ export async function walkPathMain() {
checkLose();
travelScreen();
checkPOI();
naturalEncounter(location);
eatFood();
day++
await sleep(0.5);
walkPathMain();
}
// This checks to see if the spacebar is pressed while raw menu is enabled.
// If so it sets paused to true.
process.stdin.resume();
process.stdin.on('data', (key) => {
if (key.toString() === ' ') {
paused = true; // Pause the game
} else if (key.toString() === '\u0003') { // Handle Ctrl+C (ASCII code for Ctrl+C)
console.log("\nExiting game...");
process.exit(); // Exit the program
}
}
});
// Turns raw mode on, runs the above function when called and sets the variable isRawModeEnabled to true
export function enableRawMode() {
if (!isRawModeEnabled) {
process.stdin.setRawMode(true);
@ -344,6 +355,7 @@ export function enableRawMode() {
}
}
// Turns raw mode off and sets the variable isRawModeEnabled to true
export function disableRawMode() {
if (isRawModeEnabled) {
process.stdin.setRawMode(false);
@ -352,6 +364,7 @@ export function disableRawMode() {
}
}
// Gives player a menu to resume the game, view inventory, distances, stats, scavenge, and change the speed/food rate
var paused = false;
export function pauseScreen() {
let pauseInput
@ -367,6 +380,7 @@ export function pauseScreen() {
console.log ("6) Change Speed/Food Rate");
pauseInput = userInput("Enter: ");
// Input validation
if (pauseInput != "1" && pauseInput != "2" && pauseInput != "3" && pauseInput != "4" && pauseInput != "5" && pauseInput != "6") {
console.log("Invalid input. Please enter 1, 2, or 3.");
} else {
@ -374,6 +388,7 @@ export function pauseScreen() {
}
}
switch(pauseInput) {
// Shows all pois on the main path, and the chosen path if the player choses one.
case "1":
paused = false;
break;
@ -423,6 +438,7 @@ export function pauseScreen() {
userInput("\n[Press Enter to return]");
break;
case "4":
// Displays many player stat variables.
console.clear();
console.log("Player Stats");
console.log("-------------");
@ -439,9 +455,10 @@ export function pauseScreen() {
userInput("\n[Press Enter to return]");
break;
case "5":
scavenge();
scavenge(); // Scavenge is curently not used in game
break;
case "6":
// Gives the player a menu to change the walkRate and foodRate variables.
console.clear();
console.log("Current Walk Rate: "+walkRate);
console.log("Current Food Rate: "+foodRate);