Stashing changes for later
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5 changed files with 116 additions and 21 deletions
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@ -52,6 +52,8 @@ var isSick = false;
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var sickPoints = 0; // If you accumulate 50 sick points you lose
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var sickSeverity = 0; // 3 levls, starting at 1
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var sleepVar = 0; // Placeholder variable that allows sleep() to run a command without changing/printing somthing
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/*
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1 - Villified - Will attack you at all POIs and encounters
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2 - Hated - Will only attack you in major POIs
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@ -84,10 +86,6 @@ var lootTables = [[],[],[],[],[]] // Only small things like food and ammo, 5 Loo
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var daysSinceScav = 0; // Days since your last scavenge, you must wait 15 days before scavenging again.
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function sleep(time) { // Waits the inputed amt of miliseconds before proceeding
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setTimeout(() => {}, time);
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}
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function userInput(question) { // Basic user input functions, takes in the question to be asked.
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let answer = readline.question(question);
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return(answer);
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