Edit TODO.
This commit is contained in:
parent
3178ef479b
commit
6e476dcf14
1 changed files with 74 additions and 15 deletions
89
TODO.md
89
TODO.md
|
|
@ -1,19 +1,78 @@
|
||||||
## Basic
|
|
||||||
* See if we can split things across multiple files for readability
|
|
||||||
* Graphics
|
|
||||||
* Dialogue, make in function
|
|
||||||
* __Story__
|
|
||||||
|
|
||||||
## Game Mechanics
|
## Game Mechanics
|
||||||
* Scavenging (random num 1-100, items based on that)
|
- POI's and Factions
|
||||||
* POI Menu (talk with people, trade, map, etc)
|
- Art for locations
|
||||||
* Stop Menu (scavenge, change settings)
|
- Raven Rock
|
||||||
* River crossing menu
|
- Whitespring
|
||||||
* Random Encounters
|
- Brotherhood Bunkers
|
||||||
* Trading
|
- Tibbets
|
||||||
* Movement/Time (day counter that multiplies stats by certain amt)
|
- Flagstaff
|
||||||
* POI Chosing based on location in world (NCR bases in Cali, Legion in CO, BOS in Midwest)
|
- New Vegas
|
||||||
* Hunting minigame (only if we can make the terminal blankout and not just add lines)
|
- NCR Cities
|
||||||
|
- Lost Hills
|
||||||
|
- Sierra Madre
|
||||||
|
- Divide
|
||||||
|
- Eureka
|
||||||
|
- Navarro
|
||||||
|
- Logic for faction armor
|
||||||
|
- Logic for calling locations at right location point (incl. different paths)
|
||||||
|
- Use the Google Earth Project for location points
|
||||||
|
- Logic for path split
|
||||||
|
- Trade menus for locations
|
||||||
|
- Raven Rock
|
||||||
|
- Whitespring
|
||||||
|
- Brotherhood Bunkers
|
||||||
|
- Tibbets
|
||||||
|
- Flagstaff
|
||||||
|
- New Vegas
|
||||||
|
- NCR Cities
|
||||||
|
- Sierra Madre
|
||||||
|
- Divide
|
||||||
|
- Eureka
|
||||||
|
- Navarro
|
||||||
|
- Dialogue for locations
|
||||||
|
- Raven Rock
|
||||||
|
- Whitespring
|
||||||
|
- Brotherhood Bunkers
|
||||||
|
- Tibbets
|
||||||
|
- Flagstaff
|
||||||
|
- New Vegas
|
||||||
|
- NCR Cities
|
||||||
|
- Lost Hills
|
||||||
|
- Sierra Madre
|
||||||
|
- Divide
|
||||||
|
- Eureka
|
||||||
|
- Navarro
|
||||||
|
- Combat for locations (Can be negated with faction armor unless stated)
|
||||||
|
- Brotherhood Bunker Delta - Easy Radiers(No faction armor)
|
||||||
|
- Tibbets - Medium Raiders(No faction armor)
|
||||||
|
- Flagstaff - Medium Legion
|
||||||
|
- NCR Cities - Hard NCR
|
||||||
|
- Shady Sands - Hard NCR (no faction armor)
|
||||||
|
- New Reno and Redding (no combat)
|
||||||
|
- Lost Hills - Hard BOS (no faction armor)
|
||||||
|
- Sierra Madre - Hard Abominations
|
||||||
|
- Divide - Hard Abominations
|
||||||
|
- Navarro - Difficult NCR
|
||||||
|
|
||||||
|
- Random Encounters
|
||||||
|
- Very Rare Wild Wasteland encounter chance
|
||||||
|
- Rare trader encounters
|
||||||
|
- 5 Areas
|
||||||
|
- The Forest
|
||||||
|
- Tutorial Encounters
|
||||||
|
- The Midwest
|
||||||
|
- Easy Encounters
|
||||||
|
- The Rockies
|
||||||
|
- Medium Encounters
|
||||||
|
- Legion Territory
|
||||||
|
- Medium Faction Encounters, can be negated with faction armor
|
||||||
|
- Lower NCR
|
||||||
|
- Hard Faction Encounters, difficult but can be negated with faction armor (not Lost Hills)
|
||||||
|
- Upper NCR
|
||||||
|
- Hard Encounters
|
||||||
|
|
||||||
|
- Gameplay Mechanics
|
||||||
|
|
||||||
|
|
||||||
## Misc
|
## Misc
|
||||||
* Credit Bethesda if needed
|
* Credit Bethesda if needed
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue