More changes to menuing, added a basic inventory

system
This commit is contained in:
Caroline Foy 2025-03-10 12:05:17 -05:00
parent f732586c24
commit 6ca88b7c6f
4 changed files with 90 additions and 12 deletions

View file

@ -50,7 +50,15 @@ var isSick = false;
var sickPoints = 0; // If you accumulate 50 sick points you lose
var sickSeverity = 0; // 3 levls, starting at 1
var inventory = []; // Max of 5 items
//Player inventory
//Record all items in the player's inventory as objects with a name, item category, value, and boolean properties. Example below.
//{name: "example", category: "testItems", value: 300, use: true, eat: false, drop: true, equip: true}
var inventory = [
//Supplies
[],
//Equipment
[]
];
var lootTables = [[],[],[],[],[]] // Only small things like food and ammo, 5 Loot tables per scavenge score, 3 items in each, first is best