diff --git a/files/game.js b/files/game.js index c793cf3..355bcca 100644 --- a/files/game.js +++ b/files/game.js @@ -10,7 +10,7 @@ module.exports = { calcLocation, } -function eatfood() { +function eatFood() { if (variables.food == 0) { variables.health - 3*variables.travelSpeed } else if (variables.isSick == true) { diff --git a/files/inventory.js b/files/inventory.js new file mode 100644 index 0000000..970e930 --- /dev/null +++ b/files/inventory.js @@ -0,0 +1,53 @@ +const variables = require("./variables"); +const main = require("./main"); + +module.exports = { + inventoryMenuM, +}; + +//Builds the main menu inventory +function inventoryMenuM(){ + console.clear(); + console.log("INVENTORY"); + console.log("---------"); + console.log("1) Supplies"); + console.log("2) Equipment"); + console.log("[spacebar to exit]"); + var userInput = variables.userInput("Enter: "); + switch(userInput){ + case "1": + supplyInventory(); + break; + case "2": + equipmentInventory(); + break; + } +} + +//Builds the supply inventory +function supplyInventory(){ + console.clear(); + console.log("SUPPLIES"); + console.log("---------"); + for(var a = 0; a < variables.inventory[0].length;){ + console.log((a + 1) + ") " + variables.inventory[0][a].name); + a++; + } + variables.userInput("[Enter to return]"); + console.clear(); + inventoryMenuM(); +} + +//Builds the equipment inventory +function equipmentInventory(){ + console.clear(); + console.log("EQUIPMENT"); + console.log("---------"); + for(var a = 0; a < variables.inventory[1].length;){ + console.log((a + 1) + ") " + variables.inventory[1][a].name); + a++; + } + variables.userInput("[Enter to return]"); + console.clear(); + inventoryMenuM(); +} \ No newline at end of file diff --git a/files/main.js b/files/main.js index 8d43160..acc27db 100644 --- a/files/main.js +++ b/files/main.js @@ -3,6 +3,8 @@ const variables = require("./variables.js"); const game = require("./game.js"); const shops = require("./shops"); const readline = require('node:readline'); +const encounterMenus = require("./poiscreens.js"); +const inventoryStuff = require("./inventory.js"); console.clear(); console.log("__________________________________________________________________________________________________________________________________"); @@ -19,6 +21,7 @@ console.log("--------------------------"); console.log("1) Start new game"); console.log("2) Learn How to play"); console.log("3) Quit Game"); +console.log("4) Dev stuff for testing"); var mainMenuInput = variables.userInput("Enter: ") @@ -34,6 +37,9 @@ switch(mainMenuInput) { console.log("Quitting Game..."); variables.sleep(1000); break; + case "4": + inventoryStuff.inventoryMenuM(); + break; } function startGame() { // So far what I have is filler and testing, feel free to change. @@ -44,9 +50,9 @@ function startGame() { // So far what I have is filler and testing, feel free to variables.sleep(2000); console.clear(); console.log("Intro:"); - console.log("You are an ordinary loyal Enclave Soldier working at Raven Rock. \nYou are typing away at your terminal, entering reports of recovered materials when a message flashes on it.\n\nDear "+variables.name+" ,\n\n This is a direct order from the Enclave High Command. \nIgnore all previous directives. Proceed to Camp Navarro immediately. \nSeek safe passage through the Brotherhood and NCR territories. \nDo not disclose your mission to anyone but Enclave Personel with \nsecurity clearance 5 or higher. Reqisition supplies before departure. \n\n Signed, President John Henry Eden\n\n"); + console.log("You are an ordinary loyal Enclave Soldier working at Raven Rock. \nYou are typing away at your terminal, entering reports of recovered materials when a message flashes on it.\n\nDear "+variables.name+",\n\n This is a direct order from the Enclave High Command. \nIgnore all previous directives. Proceed to Camp Navarro immediately. \nSeek safe passage through the Brotherhood and NCR territories. \nDo not disclose your mission to anyone but Enclave Personel with \nsecurity clearance 5 or higher. Reqisition supplies before departure. \n\n Signed, President John Henry Eden\n\n"); - variables.userInput("[Enter to open shop]") + variables.userInput("[Enter to open shop]"); console.clear(); variables.prewarmoney = 500; diff --git a/files/poiscreens.js b/files/poiscreens.js index 5f3ccdf..becc8ae 100644 --- a/files/poiscreens.js +++ b/files/poiscreens.js @@ -1,2 +1,157 @@ -// Holds the screens for every POI including thier menus. const variables = require("./variables.js"); + +module.exports = { + encounterMenuMaker, + initializeEncounter, +} + +function initializeEncounter(reqFaction, diffWeighting, fight, flee){ + var encounter = encounterMenuMaker(reqFaction, diffWeighting); + console.clear(); + console.log("You come across a " + encounter.name); + var encounterHealth = variables.randomNumber(encounter.minHealth, encounter.maxHealth); + console.log("Health: " + encounterHealth); + console.log("What would you like to do?"); + console.log("--------------------------"); + var playerOptions = 1; + if(fight == true){ + console.log(playerOptions + ") Fight"); + playerOptions++; + } + if(flee == true){ + console.log(playerOptions + ") Flee"); + playerOptions++; + } + console.log(playerOptions + ") Inventory"); +} + +//Add any new encounter ideas to their required faction and difficulty +var encounterDiffOne = [ + //NCR + [], + //Legion + [], + //Raider + [ + {name: "raider aspirant", minHealth: 30, maxHealth: 50, lootTable: "teir1A&W", numEnemies: 1}, + ], + //Settler + [ + {name: "drunk", minHealth: 15, maxHealth: 25, lootTable: "junk", numEnemies: 1}, + ], + //BOS + [], + //Abomination + [ + {name: "radroach", minHealth: 1, maxHealth: 10, lootTable: "food", numEnemies: 1}, + {name: "weak ghoul", minHealth: 10, maxHealth: 15, lootTable: "junk", numEnemies: 1}, + {name: "bloatfly swarm", minHealth: 1, maxHealth: 5, lootTable: "food", numEnemies: 5}, + {name: "wolf", minHealth: 5, maxHealth: 10, lootTable: "food", numEnemies: 1}, + ] +]; +var encounterDiffTwo = [ + //NCR + [], + //Legion + [], + //Raider + [], + //Settler + [], + //BOS + [], + //Abomination + [] +]; +var encounterDiffThree = [ + //NCR + [], + //Legion + [], + //Raider + [], + //Settler + [], + //BOS + [], + //Abomination + [] +]; +var encounterDiffFour = [ + //NCR + [], + //Legion + [], + //Raider + [], + //Settler + [], + //BOS + [], + //Abomination + [] +]; +var encounterDiffFive = [ + //NCR + [], + //Legion + [], + //Raider + [], + //Settler + [], + //BOS + [], + //Abomination + [] +]; + +//RIP the filterFactionFunction :( + +//Declaring some stuff to make them global variables +var encountered = []; +var faction = 0; + +//Creates the menu for an encounter. "faction" represents the faction for the encounter, "diffWeighting" changes the odds for +//an encounter's difficulty (1-5) +//IGNORE THE VARIABLE COMMENTS IN THE NESTED SWITCH STATEMENT, they're placeholders for me +function encounterMenuMaker(reqFaction, diffWeighting){ + var encounterDifficulty = (diffWeighting * variables.randomNumber(1, 20)); + if((reqFaction != "NCR") && (reqFaction != "BOS")){ + factionFailsafe = reqFaction.toLowerCase(); + } else { + factionFailsafe = reqFaction; + } + switch(factionFailsafe){ + case "NCR": + faction = 0; + break; + case "legion": + faction = 1; + break; + case "raider": + faction = 2; + break; + case "settler": + faction = 3; + break; + case "BOS": + faction = 4; + break; + case "abomination": + faction = 5; + break; + } + if(encounterDifficulty <= 20){ + encountered.push(encounterDiffOne[faction][variables.randomNumber(0, encounterDiffOne[faction].length - 1)]); + } else if(21 <= encounterDifficulty <= 40){ + encountered.push(encounterDiffTwo[faction][variables.randomNumber(0, encounterDiffTwo[faction].length - 1)]); + } else if(41 <= encounterDifficulty <= 60){ + encountered.push(encounterDiffThree[faction][variables.randomNumber(0, encounterDiffThree[faction].length - 1)]); + } else if(61 <= encounterDifficulty <= 80){ + encountered.push(encounterDiffFour[faction][variables.randomNumber(0, encounterDiffFour[faction].length - 1)]); + } else { + encountered.push(encounterDiffFive[faction][variables.randomNumber(0, encounterDiffFive[faction].length - 1)]); + } + return encountered[0]; +} \ No newline at end of file diff --git a/files/shops.js b/files/shops.js index fd7f663..98c7559 100644 --- a/files/shops.js +++ b/files/shops.js @@ -32,7 +32,7 @@ function eureka() { // purchasing code } -function trader() { // One of the 3 trader inventories, chosen randomly +function trader() { // Picks a selection of items from a global trader inventory var tempTraderInv = []; for (var a = 0; a <= 2; a++) { let randomPick = Math.m diff --git a/files/variables.js b/files/variables.js index cef1b5b..2ec353e 100644 --- a/files/variables.js +++ b/files/variables.js @@ -50,7 +50,15 @@ var isSick = false; var sickPoints = 0; // If you accumulate 50 sick points you lose var sickSeverity = 0; // 3 levls, starting at 1 -var inventory = []; // Max of 5 items +//Player inventory +//Record all items in the player's inventory as objects with a name, item category, value, and boolean properties. Example below. +//{name: "example", category: "testItems", value: 300, use: true, eat: false, drop: true, equip: true} +var inventory = [ + //Supplies + [], + //Equipment + [] +]; var lootTables = [[],[],[],[],[]] // Only small things like food and ammo, 5 Loot tables per scavenge score, 3 items in each, first is best