Add game,js and modify calcLocation. Added variable exports to every file.
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10 changed files with 109 additions and 85 deletions
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@ -1,4 +1,5 @@
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// Deathscreens, they should be the fallout 1 screens
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const variables = require("./variables.js");
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module.exports = {
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deathScreen,
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@ -6,7 +7,7 @@ module.exports = {
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};
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function deathScreen() {
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let random = Math.random(1,3);
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let random = variables.randomNumber(1,3);
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if (random = 1) { death1(); }
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if (random = 2) { death2(); }
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if (random = 3) { death3(); }
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90
files/game.js
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90
files/game.js
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@ -0,0 +1,90 @@
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// Holds functions needed to play the game
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const variables = require("./variables.js");
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const death = require("./deathscreens.js");
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module.exports = {
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eatFood,
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calcSickPoints,
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scavenge,
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checkLose,
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calcLocation,
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}
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function eatfood() {
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if (variables.food == 0) {
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variables.health - 3*variables.travelSpeed
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} else if (variables.isSick == true) {
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variables.food = variables.food-((variables.travelSpeed*variables.foodAmt)+variables.sickSeverity);
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} else {
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variables.food = variables.food-(variables.travelSpeed*variables.foodAmt);
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}
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variables.health = variables.health+(5*variables.foodAmt);
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}
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function calcSickPoints() {
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if (variables.isSick = true) {
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variables.sickPoints = variables.sickPoints+((variables.sickSeverity-(0.5*variables.foodAmt))+(0.5*(variables.travelSpeed+variables.radSeverity)));
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}
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}
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function scavenge() { // Rolls a random number between 1 and 100 to see which loot table you get, then picks a random item from it. ADD COOLDOWN!
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if (variables.daysSinceScav < 20 ) {
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console.log("You must wait "+(20-variables.daysSinceScav)+" days until you can scavenge again")
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} else {
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let luck = variables.randomNumber(1,100);
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if (luck <= 20) {
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let group = 0;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 40) {
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let group = 1;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 60) {
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let group = 2;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 80) {
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let group = 3;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 100) {
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let group = 4;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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}
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}
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}
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function checkLose() { // Checks to see if any lose conditions have been met
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if (variables.health <= 0 || variables.sickPoints >= 50) {
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death.deathScreen();
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}
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if (variables.day >= 365) {
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death.timeDeath();
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}
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}
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function calcLocation() { // Calculates your location in the world using location points, You move your move speed per day, but 3/4 of it if you are sick
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if (variables.travelSpeed == 1) {
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if (variables.isSick == true) {
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variables.location = variables.location+0.75;
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} else {
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variables.location++;
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}
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}
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if (variables.travelSpeed == 2) {
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if (variables.isSick == true) {
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variables.location = variables.location+1.5;
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} else {
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variables.location = variables.location+2;
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}
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}
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if (variables.travelSpeed == 3) {
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if (variables.isSick == true) {
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variables.location = variables.location+2.25;
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} else {
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variables.location = variables.location+3;
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}
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}
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}
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@ -1 +1,2 @@
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// Hunting Game, if we even decide to do it.
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const variables = require("./variables.js");
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@ -1,5 +1,6 @@
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// Program is started from here, runs functions from other files.
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const variables = require("./variables.js");
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const game = require("./game.js");
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const shops = require("./shops");
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const readline = require('node:readline');
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@ -26,7 +27,8 @@ switch(mainMenuInput) {
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startGame();
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break;
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case "2":
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while (true) { console.log(variables.randomNumber(10,15)); }
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console.log("Follow the link below for a game manual.")
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console.log("[ENTER LINK HERE]")
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break;
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case "3":
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console.log("Quitting Game...");
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@ -48,5 +50,5 @@ function startGame() { // So far what I have is filler and testing, feel free to
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console.clear();
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variables.prewarmoney = 500;
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shops.trader();
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shops.ravenRock();
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}
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@ -1 +1,2 @@
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// Map Screen
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const variables = require("./variables.js");
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@ -1 +1,2 @@
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// Holds the screens for every POI including thier menus.
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const variables = require("./variables.js");
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@ -1 +1,2 @@
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// River crossing screens and options.
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const variables = require("./variables.js");
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@ -1,5 +1,5 @@
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const readline = require('readline-sync');
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const variables = require("./variables");
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const variables = require("./variables.js");
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module.exports = {
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ravenRock,
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@ -1 +1,2 @@
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// Halt travel screen and menu.
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const variables = require("./variables.js");
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@ -1,4 +1,4 @@
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// Holds the global variables, functions, and math operations such as the day counter and food eaten..
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// Holds the global variables and useful functions such as userInput
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const readline = require('readline-sync');
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module.exports = { // Lets variables and functions be used in other files
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@ -17,12 +17,7 @@ module.exports = { // Lets variables and functions be used in other files
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name,
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prewarmoney,
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caps,
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eatfood,
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calcLocation,
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calcSickPoints,
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scavenge,
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sleep,
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checkLose,
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userInput,
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randomNumber
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};
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@ -59,81 +54,12 @@ var inventory = []; // Max of 5 items
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var lootTables = [[],[],[],[],[]] // Only small things like food and ammo, 5 Loot tables per scavenge score, 3 items in each, first is best
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function eatfood() {
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if (food == 0) { health - 20 }
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if (isSick == true) { food = food-((travelSpeed*foodAmt)+sickSeverity); }
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else { food = food-(travelSpeed*foodAmt); }
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health = health+(5*foodAmt);
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}
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function calcSickPoints() {
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if (isSick = true) {
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sickPoints = sickPoints+((sickSeverity-(0.5*foodAmt))+(0.5*(travelSpeed+radSeverity)));
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}
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}
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function scavenge() { // Rolls a random number between 1 and 100 to see which loot table you get, then picks a random item from it. ADD COOLDOWN!
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let luck = Math.random(1,100);
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if (luck <= 20) {
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let group = 0;
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let random = Math.random(lootTables[group][0], lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 40) {
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let group = 1;
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let random = Math.random(lootTables[group][0], lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 60) {
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let group = 2;
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let random = Math.random(lootTables[group][0], lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 80) {
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let group = 3;
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let random = Math.random(lootTables[group][0], lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 100) {
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let group = 4;
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let random = Math.random(lootTables[group][0], lootTables[group][3]);
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inventory.push(random);
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}
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}
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var daysSinceScav = 0; // Days since your last scavenge, you must wait 15 days before scavenging again.
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function sleep(time) { // Waits the inputed amt of miliseconds before proceeding
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setTimeout(() => {}, time);
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}
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function checkLose() { // Checks to see if any lose conditions have been met
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if (health <= 0 || sickPoints >= 50) {
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deathScreen();
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}
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if (day >= 365) {
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timeDeath();
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}
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}
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function calcLocation() { // Calculates your location in the world using location points, You move your move speed per day, but 3/4 of it if you are sick
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if (travelSpeed == 1) {
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if (isSick == true) {
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location = location+0.75;
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} else {
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location++;
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}
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}
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if (travelSpeed == 2) {
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if (isSick == true) {
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location = location+1.5;
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} else {
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location = location+2;
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}
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}
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if (travelSpeed == 3) {
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if (isSick == true) {
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location = location+2.25;
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} else {
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location = location+3;
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}
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}
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}
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function userInput(question) { // Basic user input functions, takes in the question to be asked.
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let answer = readline.question(question);
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return(answer);
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