Add game,js and modify calcLocation. Added variable exports to every file.
This commit is contained in:
parent
25efc4f9f9
commit
3178ef479b
10 changed files with 109 additions and 85 deletions
|
|
@ -1,4 +1,4 @@
|
|||
// Holds the global variables, functions, and math operations such as the day counter and food eaten..
|
||||
// Holds the global variables and useful functions such as userInput
|
||||
const readline = require('readline-sync');
|
||||
|
||||
module.exports = { // Lets variables and functions be used in other files
|
||||
|
|
@ -17,12 +17,7 @@ module.exports = { // Lets variables and functions be used in other files
|
|||
name,
|
||||
prewarmoney,
|
||||
caps,
|
||||
eatfood,
|
||||
calcLocation,
|
||||
calcSickPoints,
|
||||
scavenge,
|
||||
sleep,
|
||||
checkLose,
|
||||
userInput,
|
||||
randomNumber
|
||||
};
|
||||
|
|
@ -59,81 +54,12 @@ var inventory = []; // Max of 5 items
|
|||
|
||||
var lootTables = [[],[],[],[],[]] // Only small things like food and ammo, 5 Loot tables per scavenge score, 3 items in each, first is best
|
||||
|
||||
function eatfood() {
|
||||
if (food == 0) { health - 20 }
|
||||
if (isSick == true) { food = food-((travelSpeed*foodAmt)+sickSeverity); }
|
||||
else { food = food-(travelSpeed*foodAmt); }
|
||||
health = health+(5*foodAmt);
|
||||
}
|
||||
|
||||
function calcSickPoints() {
|
||||
if (isSick = true) {
|
||||
sickPoints = sickPoints+((sickSeverity-(0.5*foodAmt))+(0.5*(travelSpeed+radSeverity)));
|
||||
}
|
||||
}
|
||||
|
||||
function scavenge() { // Rolls a random number between 1 and 100 to see which loot table you get, then picks a random item from it. ADD COOLDOWN!
|
||||
let luck = Math.random(1,100);
|
||||
if (luck <= 20) {
|
||||
let group = 0;
|
||||
let random = Math.random(lootTables[group][0], lootTables[group][3]);
|
||||
inventory.push(random);
|
||||
} else if (luck <= 40) {
|
||||
let group = 1;
|
||||
let random = Math.random(lootTables[group][0], lootTables[group][3]);
|
||||
inventory.push(random);
|
||||
} else if (luck <= 60) {
|
||||
let group = 2;
|
||||
let random = Math.random(lootTables[group][0], lootTables[group][3]);
|
||||
inventory.push(random);
|
||||
} else if (luck <= 80) {
|
||||
let group = 3;
|
||||
let random = Math.random(lootTables[group][0], lootTables[group][3]);
|
||||
inventory.push(random);
|
||||
} else if (luck <= 100) {
|
||||
let group = 4;
|
||||
let random = Math.random(lootTables[group][0], lootTables[group][3]);
|
||||
inventory.push(random);
|
||||
}
|
||||
}
|
||||
var daysSinceScav = 0; // Days since your last scavenge, you must wait 15 days before scavenging again.
|
||||
|
||||
function sleep(time) { // Waits the inputed amt of miliseconds before proceeding
|
||||
setTimeout(() => {}, time);
|
||||
}
|
||||
|
||||
function checkLose() { // Checks to see if any lose conditions have been met
|
||||
if (health <= 0 || sickPoints >= 50) {
|
||||
deathScreen();
|
||||
}
|
||||
if (day >= 365) {
|
||||
timeDeath();
|
||||
}
|
||||
}
|
||||
|
||||
function calcLocation() { // Calculates your location in the world using location points, You move your move speed per day, but 3/4 of it if you are sick
|
||||
if (travelSpeed == 1) {
|
||||
if (isSick == true) {
|
||||
location = location+0.75;
|
||||
} else {
|
||||
location++;
|
||||
}
|
||||
}
|
||||
if (travelSpeed == 2) {
|
||||
if (isSick == true) {
|
||||
location = location+1.5;
|
||||
} else {
|
||||
location = location+2;
|
||||
}
|
||||
}
|
||||
if (travelSpeed == 3) {
|
||||
if (isSick == true) {
|
||||
location = location+2.25;
|
||||
} else {
|
||||
location = location+3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function userInput(question) { // Basic user input functions, takes in the question to be asked.
|
||||
let answer = readline.question(question);
|
||||
return(answer);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue