Add game,js and modify calcLocation. Added variable exports to every file.
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10 changed files with 109 additions and 85 deletions
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files/game.js
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90
files/game.js
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// Holds functions needed to play the game
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const variables = require("./variables.js");
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const death = require("./deathscreens.js");
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module.exports = {
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eatFood,
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calcSickPoints,
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scavenge,
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checkLose,
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calcLocation,
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}
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function eatfood() {
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if (variables.food == 0) {
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variables.health - 3*variables.travelSpeed
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} else if (variables.isSick == true) {
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variables.food = variables.food-((variables.travelSpeed*variables.foodAmt)+variables.sickSeverity);
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} else {
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variables.food = variables.food-(variables.travelSpeed*variables.foodAmt);
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}
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variables.health = variables.health+(5*variables.foodAmt);
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}
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function calcSickPoints() {
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if (variables.isSick = true) {
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variables.sickPoints = variables.sickPoints+((variables.sickSeverity-(0.5*variables.foodAmt))+(0.5*(variables.travelSpeed+variables.radSeverity)));
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}
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}
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function scavenge() { // Rolls a random number between 1 and 100 to see which loot table you get, then picks a random item from it. ADD COOLDOWN!
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if (variables.daysSinceScav < 20 ) {
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console.log("You must wait "+(20-variables.daysSinceScav)+" days until you can scavenge again")
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} else {
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let luck = variables.randomNumber(1,100);
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if (luck <= 20) {
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let group = 0;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 40) {
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let group = 1;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 60) {
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let group = 2;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 80) {
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let group = 3;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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} else if (luck <= 100) {
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let group = 4;
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let random = variables.randomNumber(variables.lootTables[group][0], variables.lootTables[group][3]);
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inventory.push(random);
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}
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}
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}
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function checkLose() { // Checks to see if any lose conditions have been met
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if (variables.health <= 0 || variables.sickPoints >= 50) {
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death.deathScreen();
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}
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if (variables.day >= 365) {
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death.timeDeath();
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}
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}
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function calcLocation() { // Calculates your location in the world using location points, You move your move speed per day, but 3/4 of it if you are sick
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if (variables.travelSpeed == 1) {
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if (variables.isSick == true) {
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variables.location = variables.location+0.75;
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} else {
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variables.location++;
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}
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}
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if (variables.travelSpeed == 2) {
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if (variables.isSick == true) {
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variables.location = variables.location+1.5;
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} else {
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variables.location = variables.location+2;
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}
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}
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if (variables.travelSpeed == 3) {
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if (variables.isSick == true) {
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variables.location = variables.location+2.25;
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} else {
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variables.location = variables.location+3;
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}
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}
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}
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