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4 changed files with 78 additions and 3 deletions
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@ -10,7 +10,7 @@ module.exports = {
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calcLocation,
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}
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function eatfood() {
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function eatFood() {
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if (variables.food == 0) {
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variables.health - 3*variables.travelSpeed
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} else if (variables.isSick == true) {
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@ -3,6 +3,7 @@ const variables = require("./variables.js");
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const game = require("./game.js");
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const shops = require("./shops");
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const readline = require('node:readline');
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const encounterMenus = require("./poiscreens.js");
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console.clear();
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console.log("__________________________________________________________________________________________________________________________________");
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@ -27,6 +28,9 @@ switch(mainMenuInput) {
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startGame();
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break;
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case "2":
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var array = [1, 2, 3, 4, 5];
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console.log(array);
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console.log(encounterMenus.filterFaction(encounterDiffOne, "abomination"));
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console.log("Follow the link below for a game manual.")
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console.log("[ENTER LINK HERE]")
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break;
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@ -1,2 +1,73 @@
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// Holds the screens for every POI including thier menus.
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module.exports = {
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masterDiffArray,
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encounterMenuMaker,
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poiMenuMaker,
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filterFaction,
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encounterDiffOne,
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}
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const variables = require("./variables.js");
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//Assign every possible encounter type to a difficulty 1-5
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var encounterDiffOne = [
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{name: "radroach", faction: "abomination", minHealth: 1, maxHealth: 10, lootTable: "food", numEnemies: 1},
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{name: "weak ghoul", faction: "abomination", minHealth: 10, maxHealth: 15, lootTable: "junk", numEnemies: 1},
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{name: "raider aspirant", faction: "raider", minHealth: 30, maxHealth: 50, lootTable: "teir1A&W", numEnemies: 1},
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{name: "bloatfly swarm", faction: "abomination", minHealth: 1, maxHealth: 5, lootTable: "food", numEnemies: 5},
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{name: "drunk", faction: "settler", minHealth: 15, maxHealth: 25, lootTable: "junk", numEnemies: 1},
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];
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var encounterDiffTwo = [
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];
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var encounterDiffThree = [
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];
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var encounterDiffFour = [
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];
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var encounterDiffFive = [
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{name: "deathclaw", faction: "abomination", minHealth: 750, maxHealth: 1000, lootTable: "food", numEnemies: 1},
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];
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var masterDiffArray = [encounterDiffOne, encounterDiffTwo, encounterDiffThree, encounterDiffFour, encounterDiffFive];
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function poiMenuMaker(){
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}
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function filterFaction(diff, factionLook) {
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var THEFACTION = [];
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for (var i = 0; i < diff.length; i++) {
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if (diff[0].faction == factionLook) {
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THEFACTION.push(diff[0]);
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}
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}
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THEFACTION.push(diff[1]);
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return THEFACTION;
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}
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//Creates the menu for an encounter. "faction" represents the faction for the encounter, "diffWeighting" changes the odds for
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//an encounter's difficulty (1-5)
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function encounterMenuMaker(reqFaction, diffWeighting){
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let encounterDifficulty = diffWeighting*(variables.randomNumber(1, 20));
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switch(encounterDifficulty){
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case(encounterDifficulty <= 20):
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//var encounterDiffActual = 1;
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const encountered = [];
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filterFaction(encounterDiffOne, reqFaction);
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break;
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case(21 <= encounterDifficulty <= 40):
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var encounterDiffActual = 2;
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break;
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case(41 <= encounterDifficulty <= 60):
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var encounterDiffActual = 3;
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break;
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case(61 <= encounterDifficulty <= 80):
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var encounterDiffActual = 4;
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break;
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case(81 <= encounterDifficulty):
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var encounterDiffActual = 5;
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break;
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}
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}
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@ -32,7 +32,7 @@ function eureka() {
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// purchasing code
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}
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function trader() { // One of the 3 trader inventories, chosen randomly
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function trader() { // Picks a selection of items from a global trader inventory
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var tempTraderInv = [];
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for (var a = 0; a <= 2; a++) {
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let randomPick = Math.m
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